About This GameYou're looking at a highly moddable, violent top down arcade racing game with infinite variety of randomly generated race tracks, campaign mode with dystopian storyline and side-missions.A short list of key features:
More plans are at public issue tracker (with voting enabled): https://trello.com/b/gXurVAiZ/bloody-rally-simulator-public b4d347fde0
English
bloody rally show Discord Server is here!:
Enjoy!. Development progress update: Hey folks! Time for the update on what exactly is happening behind the scenes. As you may have noticed, the beta release train is gaining momentum again, and I'm trying to do daily releases, to all OS as always. The good news is that most of major core functionality is already complete, and before I continue adding more content, I am focusing on fixing bugs, covering every aspect of the game with automated tests, so I can release often with confidence. And, of course - I'm working on performance, which is being taken really seriously. My goal is to have smooth races with 100 opponents in a fairly complex track on a mid-tier hardware, and I'm almost there! Just recently, the whole underlying physics implementation was rewritten from 2D to 3D (Box2D to NVIDIA Physx), which has a significant positive impact on higher tier hardware, and will unlock more possibilities. Bad news is that there is still a bunch of stuff left to do before official release, such as: - Fixing all the small bugs and annoyances - Balancing out the economy, leveling up, etc - Making opponent AI rock solid, both in races and when shopping for cars and upgrades - Mods management screen - Campaign mission and cutscene variety - Race track object variety - Some new mechanics and race modes - Overhaul of Achievements and Leaderboards - In-game race stats tracking - Ghost races in workshop - Track editor overhaul But as always, I'm enjoying myself doing this, and I hope you will enjoy playing the game when it's out! See you in next update!. Bright Future Ahead: Bloody Rally Simulator has went a long way in terms of graphics and UI, and it will keep pacing further, until every bit will be redone, with highest attention to detail. I am no longer alone in this quest - BRS has a dedicated graphics artist, UI / UX designer and an extensive professional soundtrack (there will be OST available when game is released). I could have never gotten that far on my own. There are so many updates since last announcement, that there is no point to post a change list. Just letting you know, the game is getting stronger than ever, and when graphics are redone, focus will be back again on gameplay. Cheers, and Happy X-mas!. New trailer and screenshot updates: As December is getting close, I have updated the trailer and screenshots to reflect the current state of development. Watch the trailer in Bloody Rally Simulator store page, it's lightyears ahead of previous version!. Procedurally generated tracks will be way more awesome!: Another batch of changes is out in closed beta! v0.10.0 (major changes in track generation and campaign cash balancing
Wild Arena activation key download
0 Comments
Leave a Reply. |